Designing With Web
Part 3 · Phase 1: Prototype


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Group 11

Our group

Our subject

Our subject is Fight against the traffic of protected animal species.
It comes from the United Nations' Sustainable Development Goal number 15, which is entitled "Life on Land".

Our research question

The research question we have formulated together is "How can we raise awareness among citizens about illegal wildlife trafficking through the use of a recreational / playful app ? ". The two projects ideas below try to answer that question.


Project 1 · Into the Wild

Context

The value of wildlife crime is up to $23 billion a year. These crimes are threatening tens of thousands of species around the world, causing extinctions, hurting people and spreading diseases.

There are gaps to be filled especially regarding regulation, enforcement, knowledge and engagement. Awareness and education are key factors for addressing wildlife trafficking.

We want to design a project to raise social awareness starting by educating children. The earlier this education starts, the better. While children are using the app, their parents will also be informed and eventually be involved.

Target + persona

Children between 6 and 12 years.

Persona

Service offered

How: through flashcards and interactive games
What: enables the users to familiarize with the protected animals, to raise awareness about them, in order to prevent endangered animal trafficking in the long term.

Features + user flow

Features

User flow

User Flow: Into the Wild User flow

Illustrations

Benchmark

References


Project 2 · Zoology

Context

Wildlife trade is a lucrative business. According to the UN the annual value of illegal wildlife trade is estimated to be worth USD 7-23 billion. Key species are turtles, tigers, rhinos, elephants, pangolins and hornbills. Not only does wildlife trafficking drive those species to near extinction but it also alters the livelihoods in certain communities.
Despite the vast consequences of wildlife trade, the demand and supply remains high, especially for ivory. The emergence of e-commerce has only accelerated wildlife trafficking. Often customers cannot tell an imitation and a real wildlife product apart when browsing online. In recent years tech companies have been actively removing listings for prohibited wildlife and products.

There is a serious lack of awareness around wildlife trafficking, as well as other ways in which citizens can be involved to tackle illegal wildlife trafficking.

Target + persona

The Zoology wildlife app is intended for users who travel, especially to countries such as Africa and South-East Asia. These are the main hot spot areas for illegal wildlife trafficking. Children and adolescents alike can use the app. There is no age limit.

Persona

Service offered

What: Zoology is an application focusing on tourists of any age (teenagers to Gen X) who travel to countries, where they are able to discover new natural environments and local species such as in South-East Asia and West Africa. Locals and anyone else owning a smartphone can use the app too. They are tech-savvy but can’t find a user-friendly app to use and more importantly they are not able to recognize if they are in the presence of endangered species.
The objective is to incentivize people to take pictures of any species they encounter without specifically thinking it’s part of an illegal traffic and share them with us via the app.

How: It will be similar to a game for them where the main goal is to take as many animals’ pictures as possible. By doing so, they gain points which will allow them to receive awards related to animal protection causes. Furthermore, the app will create a library of species and analyze each picture to detect anything suspicious. Tourists will also be able to report if they see a suspicious event.

Features + user flow

Features

User flow

User Flow Zoology Userflow2

Illustrations

Benchmark

References